Monday, January 30, 2023
Module 1 - Simple Character Creation Part 03
Friday, January 27, 2023
Lighting Workshop Module #
For this week's lighting assignment we focused on learning how to add grunge maps to our materials to give subtle and realistic textures in Unreal Engine 5.
Monday, January 23, 2023
Module 1 - Simple Character Creation Part 02
I retopologized the high-res mesh of my Creaturebox sculpture in Maya for this week's assignment. Made the Uv's and a first bake in Substance. The low-res will need to be fixed. The Poly count for the low res came out to 10773. I still stink at retopology.
Friday, January 20, 2023
Lighting Workshop Module #2
For this week's assignment, I lit a mesh in Unreal Engine 5 by practicing focus with the camera view, lighting with an HDRI backdrop, directional light, and a post-process volume.
It was difficult for me to find the right camera and object distance ratio to achieve the correct focus.
https://hdri-haven.com/
Monday, January 16, 2023
Module 1 - Simple Character Creation Part 01
Still working on the details.
Friday, January 13, 2023
Lighting Workshop Module #1
For the first assignment in Common Art II, I lit a model with 3-point lighting with Maya Arnold.
Lighting is more difficult than I'd like to admit. I had the perfect lighting setup. I think it was a magical glitch. Then the rim light, which is what made it awesome, somehow got lost in the wind. I spent five hours trying to get it the way it was with no luck. I understand that the blue light in my setup is not exactly "rim" light, and is more of a highlight. I tried the best that I could working with this sculpture's broad shape, which I think has a lot of points that could be emphasized. So I chose to emphasize the face with the rim light. Also, it would be helpful if the Arnold RenderView didn't take so long to render. Otherwise, I enjoyed this assignment and lighting! Lighting makes everything very beautiful and satisfying.
The use of saved cameras was super helpful!
Portfolio 3 Week 2 Mid Project
I decided to kill two birds with one stone by studying anatomy and practicing VR Sculpting simultaneously. I am a week behind now, but I pla...
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*Mature Content Nudity* For sprint 3 I am very behind. I am supposed to have the high res and retopology done. I am still working on the hig...
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Oh hellish Maya. Whyyyy. If I had a dollar for every time it crashed. I had trouble UVing. For whatever reason it would try to unfold and t...
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I have a bajillion-and-one projects I'd like to make, but for now, I have to narrow it down to four for my portfolio. My goal is to wor...