Monday, July 24, 2023
Portfolio 3 Week 2 Mid Project
Wednesday, July 19, 2023
Sprint #5 Delivery *Mature Content Nudity*
The Demon Asmodeus is finalized unless said otherwise. Whoohoo! I like the way everything came out. It's my favorite project so far. I like that I had almost a whole semester to work on it. It was nice to be able to keep reflecting upon the progress, instead of moving on to another project quickly. This project had gone through a second reiteration for better form, brushes made that were never used, anatomy study, improved process of repeating shapes (the front teeth on the body), and a surprisingly smooth retopo. It might have been the best retopo process I have ever done without weird stuff occurring, like non-manifold geo. I also learned a lot more about texturing in Substance. The new Gio brush from the Pixologic website saved my butt with the fine details.
Tuesday, July 18, 2023
Portfolio 3 Week 1
Monday, July 10, 2023
Portfolio 2 Week 4 Final Turn In
Woot! Swag Monster is now named Teri, short for Terikyaki, because it looks like teriyaki-flavored jerky. It was fun. I learned new things about fixing UVs, anatomy, texture, and more. I still have some small adjustments to make, including fixing the specularity, but it is pretty much finished. Thank you Hannah for the lighting rig. The blue lighting is my crappy lighting and not Hannah's :P.
Wednesday, July 5, 2023
Angel VS Demon Sprint #4 Delivery *Nudity Warning*
*Nudity Warning* For this sprint, I finished the high res (first round) and the retopology, and tested out the bake in Substance and some texture layers. For the next sprint, I'll refine the high-res further and continue to texture till completion. The retopology was not as difficult as I imagined. Hopefully, the mesh is good for animation.
Monday, July 3, 2023
Portfolio 2 Week 3
Oh hellish Maya. Whyyyy. If I had a dollar for every time it crashed. I had trouble UVing. For whatever reason it would try to unfold and then it would crash. Retopo started out great, and then I realized I should have kept the teeth and claws separate. Whyyyyyyyy. I had to auto-UV the antlers. Miraculously, I was able to UV the body but not without hardship. I think I mind-willed it into existence because I'm not sure how it came to be. Retopo was weird too, and sometimes my meshes would just disappear from sight even though it shows they are supposed to be there. Whyyyyyyyy. Substance is great. I like Substance.
Monday, June 26, 2023
Portfolio 2 Week 2 Mid Project
Worked on the high-res this week. I am still not sure if this is what I want for the final design. I tried to have believable anatomy, but the anatomy is still off from being realistic.
Week 2 - high res
Week 3 - finish high res and retopo
Week 4 - texture
Portfolio 3 Week 2 Mid Project
I decided to kill two birds with one stone by studying anatomy and practicing VR Sculpting simultaneously. I am a week behind now, but I pla...
-
So... I feel my soul dying. I wanted to work on a Predator bust, but then I realized that there are thousands of Predator sculptures out the...
-
Oh hellish Maya. Whyyyy. If I had a dollar for every time it crashed. I had trouble UVing. For whatever reason it would try to unfold and t...
-
I am making the monster for a game being developed by SWAG. It will be a spooky thing following the main character of the game. It is a we...