Monday, March 6, 2023

Module 3 - Environmental Art Techniques Part 01

 For 3D Art II, as a class, we are creating an awesome Aztec-themed room! We each have individual tasks. I will be creating the creature Queztalcoatl: the plumed serpent god. I am planning this creature more than I have any other so far. I am learning techniques to make the process easier in the long run. The technique is to sculpt the low res versions of certain pieces of the sculpture, such as the feathers, in Maya first, UV them, then bring them into Zbrush for the high res details. This is so that I do not have to retopo the feathers in Maya later, because it would be difficult to retopo so many of them and they are thin. Only the main body will be retopoed. Below is a feather/wing test using the new technique, as well as the proxy of the Quetzalcoatl with size comparison to Manny. The feather will be remade with about four or five different versions of size and shape.





Reference

Concept sketches




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