For this week's VR assignment, I added textures to the high res hand meshes in Substance Painter. This was a good opportunity for me to get to know Substance better. I used a curvature generator for both meshes, and fill layers, with a black mask, and a paint layer. Then I just played with the different brushes. I used a real crab claw as a color reference.
I also made versions of the hands with damage on them using the Creature Tongue material in Substance.
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