For this week's VR project assignment, I sculpted a crab claw hand and a tentacle hand in Maya. After completing the assignment, I learned that I should have only sculpted the claw (hand) and not the whole arm. I also should have added divisions and more topology for the tentacle arm for animation purposes. To begin with, knowing the correct scale for the models is also a crucial part of the pipeline process that I had missed. A lot of basic sculpting and pipeline procedures were learned in this week's assignment.
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